Neverness to Everness · Team Archetype
Nova Team
NTE's delayed-burst archetype. Chaos + Psyche plants Nova, which explodes for Mental Damage after 5s — and the Psyche payoff units convert that detonation into Max-HP or ATK drains on the whole enemy.
Overview
Verdict
Honest framing first: in the current meta Nova is rarely run as a dedicated team — it's most often a layer inside a Discord setup (Nova + Scorch → Discord break). Its main standalone home is a Psyche carry like Aurelia, who wants the 5s Mental detonation and the Devil's Blood +36%. Treat this as 'how to build around Nova', not a tier-0 team on its own.
Ratings
The reaction — and why it's a team
Nova fires when the team lands Chaos and Psyche on the same target: “Inflicts Nova on the target for 5s after triggering Esper Cycle. When the effect ends, the target takes massive Mental Damage.” A delayed bomb — Nova detonates for Mental Damage when its 5s timer ends, and the team drains the target on detonation.
Furnace of Guilt: Allows all allies to drain Max HP from the target when Nova ends. The target loses Max HP equal to 200% of Fadia's base Max HP, and each ally gains Max HP equal to 10% of Fadia's base Max HP. Total drained cannot exceed 50% of Fadia's base Max HP. Restores both parties' stats upon exiting combat.
Turns each Nova detonation into a team-wide Max-HP swing — strong against tanky bosses.
It's Friendship!: Allows all allies to drain ATK from the target when Nova ends. The target loses ATK equal to 4% of Haniel's Base ATK, and each ally gains ATK equal to 8% of Haniel's Base ATK. The total drain is capped at 16% of Haniel's Base ATK, and the target cannot lose more than 20% of their initial ATK. Restores both parties' stats upon exiting combat.
The element-agnostic ATK-drain enabler — weakens the boss and buffs the team on every detonation.
Plus the gear: Devil's Blood: Curse (4-piece) +18% DMG, doubled to +36% against units affected by Nova or Stain — a direct payoff for keeping Nova up. See the Equipment guide for the full set.
Roles & unit options
A Nova team fills these jobs. Pick one unit per role to what you own.
Psyche Carry
The DPS that lands Psyche and cashes in the Mental detonation.
Nova Enabler
Brings the Chaos half so the Esper Cycle plants Nova.
Detonation Payoff
Converts each Nova explosion into a drain — HP or ATK.
Sample teams
Templates built from the roles above — pick to your roster.
Psyche Nova
Best ceilingAurelia carries the Psyche burst while Daffodill plants the Chaos half; Fadia and Haniel turn every 5s detonation into Max-HP and ATK drains on the boss.
Nova into Discord
Break hybridRunning Nova (Chaos + Psyche) and Scorch (Incantation + Chaos) together lets them chain into the Discord trio — see the Discord team guide.
Rotation principle
The frame-perfect loop depends on the carry — open that character's own guide for it. The archetype loop is always the same:
Plant Nova
Land Chaos (enabler) and Psyche (carry) to trigger the Esper Cycle — Nova is now ticking on a 5s timer.
Build during the 5s
Stack your carry's damage and any other DoTs while Nova counts down; Devil's Blood's +36% applies to a Nova target.
Detonate
When Nova ends it deals Mental Damage — Fadia/Haniel drain the target as it explodes. Line your burst up with this moment.
Re-plant
Immediately re-trigger Nova to start the next 5s cycle and keep the +36% Devil's Blood bonus live.
- Nova is a 5s timer — if you can't control the cadence, detonations land outside your damage window and the team feels clunky.
- The drains revert when you leave combat (per the passives) — they're a fight-long swing, not permanent.
- Add Scorch (Incantation + Chaos) to graduate the team into the Discord break trio.