Street Boxer
Lakshana crit / Remora · Stain payoff
- 2
- Lakshana DMG +10%.
- 4
- Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Neverness to Everness · Mechanics
How NTE's console gear actually works — Modules are the tetromino-shaped pieces you slot onto the grid, Cassette suits are the 2-piece / 4-piece set bonuses they unlock. Every suit effect below is quoted straight from the game, with the geometries each one needs and the espers that want it.
By Trakan & Irissia·
Each esper has a console grid. You slot Modules onto it — small pieces shaped like 2-, 3- or 4-cell tetrominoes that carry one main stat and several sub-stats. Every Module also belongs to a Cassette suit. Equip enough Modules of the same suit and you unlock that suit's set bonus.
Two Modules of the same suit. Almost always a flat +10% element DMG (or +15% DEF / +10% HP on the support suits).
All four suit pieces. This is the real payoff — DEF ignore, off-field crit stacking, reaction shred. It's what defines the build.
Each suit is sold in four fixed shapes. They have to physically fit on the grid, so the L- and Z-bends turn gearing into a packing puzzle.
Suit effect text below is quoted verbatim from the in-game cassette data. The “best for” tags are taken from each esper's own build guide — nothing here is invented.
All 12 suits in the game, with their exact 2-piece and 4-piece effects, the four Module shapes that build them, and which espers run them.
Lakshana crit / Remora · Stain payoff
Cosmos DMG · DEF ignore on Ultimate
Off-field Anima crit stacking
Off-field Incantation ATK stacking
Chaos DMG · RES shred on Nova / Scorch
Flat DMG, doubled vs Nova / Stain
Universal ATK burst after a Skill
Mental DMG on Basic Attacks
DEF + shield value for tanks
HP + Healing for sustain supports
Charge Efficiency · team ATK on Ultimate
Max HP stacking under fire
The 12 Module shapes, grouped by how many grid cells they take. A full 4-piece suit is one Module of each of its listed geometries — fit them together and the bonus turns on. Browse every roll on the Module list.
The smallest modules. Easiest to fit, so they usually carry your most flexible sub-stats.
Straight lines and the four L-bends. The L-shapes (ZhiJiao) are what make grid arrangement a puzzle.
The biggest footprints and the strongest stat ceilings. Plan the grid around these first.
A starting template per role, derived from the suit designs and the published character guides. When a character's own guide gives a different order, trust the guide — these are defaults, not absolutes.
CRIT Rate / CRIT DMG → ATK% → matching Element DMG → flat ATK
Balance CRIT Rate against CRIT DMG, then pile on your element's DMG bonus. The element-track suits (Lost Radiance, Diabolos, Street Boxer…) all gate their best line behind dealing that element's damage.
Energy Recharge / ATK% → CRIT (if they hit) → element DMG
Off-field amplifiers (Fireflies, Crimson) reward uptime, not raw stats — prioritise getting their stacks rolling and keeping the team's reaction up.
DEF% → HP% → flat DEF
Kingdom's Guard scales its 4-piece shield boost off DEF, so DEF% beats HP% on most shielders.
HP% → Healing Bonus → Energy Recharge
Thea's Night Tavern stacks HP and Healing Bonus; healers rarely need offensive stats unless their guide says otherwise.
Suit effects and module geometries are read directly from game data. Stat templates and the “best for” mapping come from the character build guides on this site.
Every Cassette suit with filterable rolls and full effect text.
→Browse all Module shapes, main stats and sub-stat pools.
→How CRIT, DEF ignore and element bonuses combine into real damage.
→Currencies, gacha rates and pity — sourced from the in-game disclosure.
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