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Neverness to Everness · Mechanics

Equipment & Gearing

How NTE's console gear actually works — Modules are the tetromino-shaped pieces you slot onto the grid, Cassette suits are the 2-piece / 4-piece set bonuses they unlock. Every suit effect below is quoted straight from the game, with the geometries each one needs and the espers that want it.

By

  • 12Cassette suits
  • 12Module shapes
  • 4Stat templates

How gearing works

Each esper has a console grid. You slot Modules onto it — small pieces shaped like 2-, 3- or 4-cell tetrominoes that carry one main stat and several sub-stats. Every Module also belongs to a Cassette suit. Equip enough Modules of the same suit and you unlock that suit's set bonus.

2

2-piece bonus

Two Modules of the same suit. Almost always a flat +10% element DMG (or +15% DEF / +10% HP on the support suits).

4

4-piece bonus

All four suit pieces. This is the real payoff — DEF ignore, off-field crit stacking, reaction shred. It's what defines the build.

Geometry matters

Each suit is sold in four fixed shapes. They have to physically fit on the grid, so the L- and Z-bends turn gearing into a packing puzzle.

Suit effect text below is quoted verbatim from the in-game cassette data. The “best for” tags are taken from each esper's own build guide — nothing here is invented.

Cassette suits

All 12 suits in the game, with their exact 2-piece and 4-piece effects, the four Module shapes that build them, and which espers run them.

Lakshana

Street Boxer

Lakshana crit / Remora · Stain payoff

2
Lakshana DMG +10%.
4
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Hen2Hen3ZhiJiao3Z3
Best forHathor, Skia
Cosmos

Lost Radiance

Cosmos DMG · DEF ignore on Ultimate

2
Cosmos DMG +10%.
4
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Hen2ZhiJiao1ZhiJiao3Shu4
Best forHotori, Chiz, Zero
Anima

Fireflies and the Forest

Off-field Anima crit stacking

2
Anima DMG +10%.
4
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Hen2Shu3ZhiJiao1Z4
Best forNanally, Jiuyuan, Mint
Incantation

Crimson: Twin Butterflies

Off-field Incantation ATK stacking

2
Incantation DMG +10%.
4
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Shu2Hen3ZhiJiao4Z3
Best forBaicang
Chaos

Diabolos

Chaos DMG · RES shred on Nova / Scorch

2
Chaos DMG +10%.
4
Ignores 12% of enemies' Chaos Resistance. Ignores 24% of enemies' Chaos Resistance for 20s after the wearer participates in Nova or Scorch reactions.
Shu2ZhiJiao2ZhiJiao4Hen4
Psyche

Devil's Blood: Curse

Flat DMG, doubled vs Nova / Stain

2
Psyche DMG +10%.
4
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Shu2Shu3ZhiJiao2Z4
Best forAurelia, Fadia
ATK

Shadow Creed

Universal ATK burst after a Skill

2
ATK +10%.
4
Increases wearer's ATK by 25% for 20s after casting a Skill.
Hen2Shu2Hen4Z4
Best forNo esper with a published build guide currently runs this set.
Mental

Quiet Manor

Mental DMG on Basic Attacks

2
Mental DMG +10%.
4
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
Hen2Shu2Shu4Z4
Best forNo esper with a published build guide currently runs this set.
Defense

Kingdom's Guard

DEF + shield value for tanks

2
DEF +15%.
4
Increases wearer's shields by 20%.
Hen3Shu3ZhiJiao3ZhiJiao4
Best forAdler
Healing

Thea's Night Tavern

HP + Healing for sustain supports

2
HP +10%.
4
Increases wearer's Healing Bonus by 20%.
Hen3Shu3ZhiJiao1ZhiJiao2
Best forEdgar
Support

Speedy Hedgehog

Charge Efficiency · team ATK on Ultimate

2
Charge Efficiency +12%.
4
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
ZhiJiao1ZhiJiao2ZhiJiao3ZhiJiao4
Best forHaniel, Sagiri
Survival

Tiny Big Adventure

Max HP stacking under fire

2
HP +10%.
4
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Hen2Shu2Hen4Z3
Best forNo esper with a published build guide currently runs this set.

Modules & geometry

The 12 Module shapes, grouped by how many grid cells they take. A full 4-piece suit is one Module of each of its listed geometries — fit them together and the bonus turns on. Browse every roll on the Module list.

Type II — 2 cells

2

The smallest modules. Easiest to fit, so they usually carry your most flexible sub-stats.

Hen2Type II HorizontalTwo cells in a row
Shu2Type II VerticalTwo cells stacked

Type III — 3 cells

6

Straight lines and the four L-bends. The L-shapes (ZhiJiao) are what make grid arrangement a puzzle.

Hen3Type III HorizontalThree cells in a row
Shu3Type III VerticalThree cells stacked
ZhiJiao1Type III L-Shape AL-bend
ZhiJiao2Type III L-Shape BL-bend variant
ZhiJiao3Type III L-Shape CL-bend variant
ZhiJiao4Type III L-Shape DL-bend variant

Type IV — 4 cells

4

The biggest footprints and the strongest stat ceilings. Plan the grid around these first.

Hen4Type IV HorizontalFour cells in a row
Shu4Type IV VerticalFour cells stacked
Z3Type IV Z-Shape AZ / S tetromino
Z4Type IV Z-Shape BZ / S tetromino variant

Stat priority by role

A starting template per role, derived from the suit designs and the published character guides. When a character's own guide gives a different order, trust the guide — these are defaults, not absolutes.

Main / Sub-DPS

CRIT Rate / CRIT DMG → ATK% → matching Element DMG → flat ATK

Balance CRIT Rate against CRIT DMG, then pile on your element's DMG bonus. The element-track suits (Lost Radiance, Diabolos, Street Boxer…) all gate their best line behind dealing that element's damage.

Buffer / Enabler

Energy Recharge / ATK% → CRIT (if they hit) → element DMG

Off-field amplifiers (Fireflies, Crimson) reward uptime, not raw stats — prioritise getting their stacks rolling and keeping the team's reaction up.

Shielder / Tank

DEF% → HP% → flat DEF

Kingdom's Guard scales its 4-piece shield boost off DEF, so DEF% beats HP% on most shielders.

Healer / Sustain

HP% → Healing Bonus → Energy Recharge

Thea's Night Tavern stacks HP and Healing Bonus; healers rarely need offensive stats unless their guide says otherwise.

What this guide doesn't claim

  • Farm sources aren't in the cassette data — there's no “this suit drops here” table to quote, so we don't guess one.
  • Per-level stat scaling curves exist in the data but aren't reproduced here; the Cartridge list shows live rolls.
  • No tier ranking of suits. The 4-piece effects are situational by element and role, not strictly better-than each other.

Suit effects and module geometries are read directly from game data. Stat templates and the “best for” mapping come from the character build guides on this site.