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Neverness to Everness · Mechanics

Crafting & Material Fusion

Every upgrade material in NTE is built the same way: fuse 3 of one tier into 1 of the next for 100 Beetle Coins. This is the full map of all 14 fusion chains — character ascension, skill upgrades and Arc ascension — so you know exactly what feeds what.

By

  • 14Fusion chains
  • 28Recipes
  • 3:1Fusion ratio

How fusion works

There's no recipe variety to memorise — the whole system is one rule applied to every material. You combine three copies of a tier plus 100 Beetle Coins to get one copy of the next tier up. Base materials drop in the open world; the higher tiers only exist by fusing.

3× Tier 1base drop1× Tier 2Grade B · Rarity 31× Tier 3Grade A · Rarity 4

Tier 2 needs 3× Tier 1. Tier 3 needs 3× Tier 2. Each fusion costs a flat 100 Beetle Coins, the same across all 28 recipes.

Every fusion chain

The 14chains across the three crafting systems. Read each row left to right — that's the path from a base drop to its capstone material.

Character Ascension

4 chains

Materials that raise an esper's ascension. Four chains, one per drop family.

  • Lost WhispersObscure WhispersParadoxical Whispers
  • Fading SilhouetteBlurred SilhouetteChaos Silhouette
  • Blurred NumeralUnsolved NumeralDistorted Numeral
  • Suspended DelusionsYearning DelusionsTranscendent Delusions

Skill Upgrade

5 chains

Materials for levelling skills. Five chains feeding the skill tree.

  • Nestling's LongingDove's FlutterThe Olive Branch
  • FNGCOWhite Rose
  • First ExpectationsKnown WearinessBlack Hat
  • Synchronicity of ThoughtResonance of FaithHeart-Racing Night
  • Hesitation of the WavesSuspended WhispersThe Second Self

Arc Ascension

5 chains

Materials that break-limit your Arcs. Five chains for weapon upgrades.

  • Iron AppleseedSilver AppleseedGolden Appleseed
  • BeatyVerseyHarmony
  • Liquid Dream Trial KitLiquid Dream Travel KitLiquid Dream Can
  • Flavorless Cold DessertPlain Cold DessertSpecial Cold Dessert
  • Beginner Drama CoreMaster Drama CoreCollector's Drama Core

What one tier-3 material really costs

Because the ratio compounds, a single capstone material is more expensive than it looks. The maths falls straight out of the 3:1 rule:

9×base materials3 per tier-2, ×3 tier-2 per tier-3
4fusionsthree tier-2 crafts + one tier-3
400Beetle Coins4 crafts × 100

So the real bottleneck is the base-material grind, not the coins — 9 drops per finished tier-3. Plan your farming around the few materials your active espers and Arcs actually consume rather than fusing everything you collect.

What the data doesn't give

  • The recipe data doesn't say where each base material drops — for hunting routes, use the Anomaly Farming guide.
  • It doesn't map a material to the exact esper or Arc that needs it; check the character's own build guide for its pre-farm list.
  • Which chain to prioritise is account-specific — fuse for who you're building now, not for a full collection.

Chain names, the 3:1 ratio, grades and the 100-coin cost are all read directly from the recipe data. The cost breakdown is plain arithmetic on that ratio — nothing invented.