Builds & team comps
Browse every community-shared character build and team composition — All for a cross-game mixed feed, or pick a game for the full per-game builder.
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Fresh7DS Origins


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zeroluck.gg/7dso/characters/clotho
Weapon & EssenceNo weapon

100-ways-to-win-at-love
Spell Bead: Cold
1Essence sub-stat2Essence sub-stat3Essence sub-stat4Essence sub-statCostume220102703
Priority1Max HP %2Buff Time3Healing PowerEquipmentJewelryRing+
132805008
Sub-stats
1Critical Rate2Critical Damage3Attack %4Ice DamageNecklace+
132605008
Sub-stats
1All Element Resist2Critical Damage Resist3Critical Resist4Defense %Earring+
132705008
Sub-stats
1Debuff Time2Buff Time3Healing Power4Max HP %
2pc Cries of SoulsPierce +100
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zeroluck.gg/7dso/characters/meliodas
Burst(Fire, Lightning, Wind, Cold, Earth) > Tag Skill Meliodas > (Darkness Burst) > Q(P4 x2/P5 x1) > E(х4-5)
Weapon & EssenceNo weapon

gluttonous-soul-longsword
Spell Bead: Darkness
1Essence sub-stat2Essence sub-stat3Essence sub-stat4Essence sub-statCostume220100502
Priority1Normal Skill Damage2Critical Rate3Critical DamageEquipmentJewelryRing+
132804004
Sub-stats
1Critical Rate2Critical Damage3Attack %4Dark DamageNecklace+
132604004
Sub-stats
1Magic Charging Efficiency2Defense %3All Element Resist4Critical ResistEarring+
132709001
Sub-stats
1Critical Rate2—3—4—
2pc Deadly FragmentNormal Skill Damage +10%
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zeroluck.gg/7dso/characters/escanor
Escanor's Shield is a Defense-scaling tank-support — every Shield skill scales off DEFENSE, so Defense is both survival AND damage. He grants the whole team Fire Barriers worth 210% of his Defense, Taunts, shreds -30% enemy Fire Resistance and buffs +25% team Fire damage. Set: The Watcher (4pc armor, +15% Defense = also offence) + Latent Ability (3pc accessory, +10% HP / +15% Dark Res); swap the accessory to Rejuvenating Energy when his Magic costs choke the rotation. Weapon: Unyielding Spirit Sword and Shield (+12% Barrier Efficiency, straight into his barriers). Costume: Golden Dignity (Blazing Barrier). Rotation: Solar Onslaught (team barriers + Overheat) → build Preheat (+10% Defense each) → Oppressing Flames (Taunt, -30% Fire Res under Overheat) → Celestial Judgment (240% + 300% of Defense). Priority: Defense% → Max HP → Magic Charging. Mind the Magic bar — his Tag (650) and Second Skill (464) are among the priciest in the game.
Weapon & EssenceNo weapon
unyielding-spirit-sword-and-shield
Costume220102305
Priority1Defense %2Max HP %3—EquipmentJewelryRing+
132805007
Sub-stats
1Defense %2Max HP %3—4—Necklace+
132605007
Sub-stats
1Magic Charging Efficiency2Defense %3—4—Earring+
132705007
Sub-stats
1Defense %2—3—4—ZeroLuck.GG
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zeroluck.gg/7dso/characters/escanor
Escanor's Greatsword is a team DoT amplifier: his passive Guidance of Light gives ALL allied heroes +120% DoT, his Burn shreds enemy Defense (-0.15%/tick, max 100), and Rising Sun scales with those Burn Defense-reduction stacks. Build him with OTHER DoT/Burn dealers so they all inherit the +120%. Set: Deadly Fragment (4pc armor) + Edge of the Void (3pc accessory) for Normal-Skill / Crit Damage plus a universal +7.5% All Damage. Weapon: Black Flame Wings Greatsword (+28% Attack / +6% crit on Burst); Black Shadow (g4) instead for raids (-40% enemy Burst Resistance). Costume: Sufficient Arrogance (Burning Sun stacks Burn Defense-reduction). Rotation: Solar Orbit (apply Burn) → Solar Impact (Weaken, +5% DoT taken) → Cruel Sun (faster Burn ticks) → Rising Sun. Priority: Attack% → Crit Rate → Crit Damage → Holy / All Elemental Attack.
Weapon & EssenceNo weapon
black-flame-wings-greatsword
Costume220102304
Priority1Attack %2Critical Rate3Critical DamageEquipmentJewelryRing+
132804004
Sub-stats
1Attack %2Critical Rate3Critical Damage4Holy DamageNecklace+
132604004
Sub-stats
1Magic Charging Efficiency2—3—4—Earring+
132704004
Sub-stats
1Critical Rate2—3—4—ZeroLuck.GG
Community Driven Wiki

- Has a guide!


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zeroluck.gg/7dso/characters/escanor
Escanor's Axe is a Fire 'sun' carry, and for MAX DAMAGE a mixed off-set build beats the full HP set (Cries of Souls). His damage runs on Attack, Crit and Fire-damage% — the HP pool only lifts his '% of remaining HP' hits (Cleansing Fire 30%, Condensed Sun 17%, Fire-Burst only), a minority, so stacking offence wins; Crit and All Damage are universal multipliers that lift everything. Armor: Eye of the Ominous Star Top (Galand — up to ~14% Crit Rate via roll + a lvl-2 piece passive that adds +6% Crit Rate / +6% Crit Damage), Silent Watcher Bottoms (rollable Normal Skill Damage ~15%), plus a Jet-black Crystal Belt + Combat Boots for the Deadly Fragment 2pc (Normal Skill Damage +10%) → ~24% Normal Skill Damage total. Jewelry: Edge of the Void 3pc (Corrupted Watcher's) — +5% Defense Shatter, +7.5% ALL Damage (universal), Tag-Gauge per second. Weapon: Gluttonous Soul Axe (Sunspot/Flare's in-combat Max-HP boosts still feed its Fire damage); Black Flame Wings Axe for raw +28% Attack / +6% crit. Costume: Northern Wildness (Noonday Sun extends Flare + showers Sunspots → more Fire damage). Rotation: stack Sunspot with Prideful Line + passive → convert to Flare → dump Cleansing Fire with full Magic; hold Condensed Sun for its -30%-damage-taken stance. Priority: Attack% → Crit Rate → Crit Damage → Normal Skill Damage / Fire Attack. The full Cries of Souls HP set (Life Crystal) stays only a forgiving survival floor (Flare self-heal) for low investment — NOT the damage build.
Weapon & EssenceNo weapon
gluttonous-soul-axe
Costume220102302
Priority1Attack %2Critical Rate3Critical DamageEquipmentJewelryRing+
132804004
Sub-stats
1Attack %2Critical Rate3Critical Damage4Fire DamageNecklace+
132604004
Sub-stats
1Magic Charging Efficiency2—3—4—Earring+
132704004
Sub-stats
1Critical Rate2—3—4—ZeroLuck.GG
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zeroluck.gg/7dso/characters/howzer
Weapon & EssenceNo weapon

blazing-nunchaku
Spell Bead (Legendary)
1Essence sub-stat2Essence sub-stat3Essence sub-stat4Essence sub-statCostume220100404
Priority1Magic Charging Efficiency2Debuff Time3Max HP %JewelryRing+
Pick a piece
Sub-stats
1—2—3—4—Necklace+
Pick a piece
Sub-stats
1—2—3—4—Earring+
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Sub-stats
1—2—3—4—ZeroLuck.GG
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