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Neverness to Everness · Strategy

Gacha & Pull Strategy

When to roll, which board to spend on, and how to plan your pity — built on the official rates. NTE is unusually pull-friendly: no 50/50, no fate counter, every featured target guaranteed. This is the strategy layer on top of the Economy Reference, which holds the full sourced rate tables.

By

  • 90Character pity
  • 8Featured Arc pity
  • 50Standard selector

How pity works in NTE

Each roll is a Monopoly-style board move: spend 1 Dice, advance 1–6 cells, collect whatever the cell holds. What matters strategically is what's guaranteed — and NTE guarantees a lot.

No 50/50

Hard pity hands you the featuredunit directly — 90 for a Limited character, 8 for a featured Arc. There's no off-banner coin flip to lose.

Pity carries over

Limited S-Class pity, Points Gift and Board Modification are shared across every Limited Board and never reset. Skipping a banner keeps all your progress.

A free point every 10

Every 10 Limited rolls grants a Gift Point on top of your cell — 20% A-rank character, 80% A-rank Arc.

Every number on this page is the official in-game probability disclosure, verified against the game's lottery module data and rule text. There is no hidden “fate counter” in NTE — if you see that term elsewhere, it's a simulator assumption, not a game rule.

The three boards

Limited for the character you want, Standard for a permanent foundation, Arc for weapons. Each has its own pity track.

Limited Board

Featured character
Cost
1 Solid Dice (or the banner's own Dice — Tiger Dice, Hourglass Dice…)
Pity
90-roll hard pity → grants the featured S-Class character directly. Board Modification kicks in at 70.
Rates
S-Class 0.99% base → 19.59% on a Modified Board (70+) → 1.87% combined. A-Class character 11.67% · A-Class Arc 11.31% · B-Class Arc 65.33%.

The board's only S-Class is the featured character — there is no 50/50, so every S-Class you hit is the one you wanted.

S-Class pity, Points Gift and Board Modification progress are SHARED across every Limited Board and never reset between banners. Banked rolls are never wasted.

Standard Board

Permanent · 6 S-Class
Cost
1 Fabricated Dice
Pity
90-roll hard pity → grants a common S-Class character. Board Modification at 70. Separate pity counter from the Limited Boards.
Rates
Same S/A/B structure as the Limited Board, drawn from a fixed pool of 6 common S-Class characters.

First 50 total rolls give a one-time Character Selection — pick any one of the six common S-Class. The fastest reliable S-Class for a new account.

Standard pity is independent: spending here does not touch your Limited or Arc progress, and vice-versa.

Arc Research Program

Weapon banner
Cost
1 Tri-Key per pull · a 10-pull Limited Issue is available
Pity
6 pulls → guaranteed S-Class Arc (may be off-banner). 8 pulls → guaranteed featured S-Class Arc. Pity carries across all Limited Issues.
Rates
Base 3% S-Class Arc / 7% A-Class Arc / 90% B-Class Arc per pull. Combined with pity: S-Class 4.19% (featured limited 1.68%), A-Class 13.47%, B-Class 82.34%.

By far the cheapest pity in the game — a featured Arc is 8 pulls, not 90. The catch is Tri-Key scarcity, so weapons compete with characters for your savings.

Arc pity is its own track, shared across every Limited Issue but separate from character boards.

Cumulative skin milestones

On top of the units, rolling a Limited Board banks free cosmetics for that character. Progress carries across every Limited Board for the same character — another reason banked rolls are never wasted.

  • 50Free Glider Skin
  • 120Free Vehicle Livery
  • 200Free Character Outfit

Pull priority — how to choose

A framework, not a patch-specific tier list (those go stale fast). These principles hold every banner; for the current pecking order, the live tier listand each character's build guide are the right call.

No 50/50 — aim and you hit

Every featured pull in NTE is guaranteed by design: 90 for a Limited character, 8 for a featured Arc, 50 for the Standard selector. There is no off-banner loss to gamble against, so you can plan a target and commit to it.

Fill a gap, not a collection

Pull for an element or reaction your roster can't field yet, not for the shiniest unit. A Chaos or Scorch hole costs you whole team archetypes — check the Esper Cycle and the tier list to see what you're missing.

Character before their Arc

A character reshapes a team; their signature Arc is a multiplier on top. Pull the character first, then grab the Arc later off the cheap 6/8 pity — only if Tri-Keys allow. Most Arcs have a farmable or A-Class stand-in.

New account: take the Standard 50

Before chasing limited banners, burn your first 50 Standard rolls for the guaranteed S-Class of your choice. It anchors your account with a strong, permanent unit you'll use for months.

Save with confidence

Because Limited pity, Points Gift and Board Modification all carry between banners, banking rolls never wastes progress. Skipping a banner you don't need is free — you keep everything for the one you do.

Decide with data

Open the character's own build guide for the verdict and the community tier list for the current pecking order before you spend. This guide tells you HOW to choose; those tell you WHO is strong right now.

What this guide won't do

  • It won't name who to pull this exact patch — banners rotate, so that lives on the tier list and per-character guides.
  • Per-banner featured A-Class lists and dates change every banner; check the in-game banner or the pull simulator.
  • It invents no pull-currency budget. How many Dice you earn per patch depends on your content clear, not a number we can quote.

Pity values, rates and milestones are read from the in-game lottery data and official rule text. The strategy framework is editorial — grounded in those rules, not in invented numbers.