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Patch History · June 4, 2026

June 2026 Combat Data Delta

Crit damage floor 0% → 100%Gauge-damage table trimmedNew Combined Attack distanceVersion 1.5

This note covers the combat-data delta shipped with the June 4, 2026 update — the changes to the balance table (DefineTable) that affect combat. It was produced by diffing the post-patch table against the previous extracted version field by field. The broader content patch (Merlin, Act 14, the gear overhaul) is covered in the Version 1.5 guide. Three combat-relevant constants changed: the minimum critical-damage rate (a formula floor), the per-skill-category gauge-damage table, and a newly added Combined Attack distance value. Each is laid out below with its exact before → after. Where the raw value is certain but the in-game meaning is not, that is stated plainly.

3Combat constants changed
0 → 100%Crit-damage floor
1600Combined Attack distance
Jun 4Data update

By

Combat formula · certain

Crit damage floor — 0% → 100%

Critical-damage rate is the bonus a critical hit adds on top of a normal hit. The balance table now sets a floor on it. Where the floor used to be 0%, it is now 100%.

Combat · meaning to confirm

Per-category gauge-damage table trimmed

The constant skillcategorygaugedmg holds a 'gauge damage' value per skill category. After June 4 it lists only one category where it previously listed seven.

Combat · new value

New Combined Attack distance constant

A new constant, combineskill_available_distance, was added at 1600. 'Combineskill' is the game's internal name for Combined Attacks — the follow-up you trigger by pressing Ultimate again when a teammate can chain off the Ultimate just used (Duo or Trio Combined Attack).

Scope

Everything else in the diff was non-combat

Out of scope for this combat note

  • last_mainquestMain-quest progression marker advanced (11000174 → 11000183) — tied to the new Act 14 content, not combat.
  • chess_portal_* (×6)Camera and movement parameters for the Version 1.5 chess-themed raid encounter — not combat stats.
  • bind_npc_interactiontidA list of NPC interaction text IDs — quest / NPC, not combat.

Confirmed unchanged (formula constants)

  • Defense scalingNormal / skill attack coefficients and defense-mitigation constants are unchanged.
  • Pierce & Defense ShatterPierce default and the 90% shatter cap are unchanged.
  • Damage resistanceThe 5% damage-resistance floor (max 95% reduction) is unchanged.
  • Crit rateThe crit-rate cap is unchanged — only the crit-damage floor moved.
  • PvP coefficientsPvP normalisation and effective-HP constants are unchanged.
Methodology

How this was sourced

Sources

Patch information is sourced from Netmarble's official announcements for 7DS: Origin.