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Neverness to Everness

Module List

All Console Modules — grid pieces in every size and shape, with rarity variants and stat ranges for your Espers.

12 module shapesType IIV
Size
12 modules
About NTE modules

Full list of Neverness to Everness modules — the stat pieces you slot into a cartridge's grid. Each module has a fixed geometry (its tetris-style shape) and a pool of main and sub stats that re-roll at every rarity. Pick modules whose shape fits your cartridge and whose stat pool matches what your Esper needs.

Geometry — fitting modules into a cartridge

Every module has a geometry code (Hen2, Shu2, Hen3, ZhiJiao4, Z3, and so on) that describes which cells it occupies. Cartridges list a set of required geometries; a module only slots into a cartridge whose grid accepts its shape. Mix sizes carefully — a single large module locks more cells than two smaller ones combined.

Rarities and stat rolls

Modules drop in blue (3★), purple (4★) and orange (5★) variants. Higher rarity rolls more sub-stat lines and pushes base and max values upward. Each variant rolls its base and sub stats from the module's own pool — ATK, HP, Essentia, cycle DMG by element, and reaction bonuses are the most common categories.

Frequently asked questions

Are modules and cartridges the same thing?
No. A cartridge is the equipment set that carries the 2-piece and 4-piece set effects and defines the geometry grid. Modules are the individual pieces you slot into that grid — they hold most of the raw stats. You pick a cartridge for its set bonus, then fill it with modules of the right shapes and stat pool.
Which rarity should I aim for?
5★ orange modules are the endgame target — more sub-stat lines and higher stat ceilings than purple or blue variants. Purple (4★) modules are a solid stop-gap while you farm 5★ pieces; blue (3★) is only useful early.
About NTE modules — grid pieces, shapes & stats
About this page — full reference & FAQ