What Taranis's Sanctuary is
The raid is the new top-tier content of 1.5 and the new weekly Star Fragment faucet. Unlike the daily dungeons, it runs on a weekly cadence: you clear it for a capped weekly reward rather than grinding it repeatedly.
At a glance
- Type — Weekly co-op raid — the first of its kind in 7DS: Origin.
- Players — Co-op for up to 5 players.
- Difficulty — Abyss only — there is no lower difficulty tier for the raid.
- Structure — Clear elite bosses on the way to the final boss, the same shape as the old dungeons but on a weekly schedule.
- Mission track — 'Conqueror's Path' — a dedicated raid mission track.
How the raid works
The raid uses its own entry economy, separate from the rest of the game's content.
Entry & cadence
- Weekly, 2 clears — Not a daily. You can claim rewards up to twice per week.
- Dedicated key — The raid uses its own dedicated key. Cube keys do not apply here — they cover field bosses, dungeons and the Boss Challenge boss, but never the raid.
- Co-op — Built for a full party of up to 5 players; the board gimmicks are tuned around a coordinated group.
The chess boss
A giant chessboard with destructible pieces and positional gimmicks.
The final boss is what the community is calling the 'chess boss'. The encounter takes place on a giant chessboard: it has destructible board pieces and positional gimmicks shown in the broadcast — for example, standing inside a blue cylinder. It is clearly designed for a coordinated 5-player party rather than a single carry.
The board pieces are real, fully-statted enemies in the game data — the boss roster above lists every one of them, straight from the monster files. Every piece is weak to Wind and Ice, so a Wind/Ice damage core is the natural pick for the run.
What was shown
- Chessboard arena — The fight plays out on a giant board with destructible pieces — the Black/White King, Queen, Rook, Bishop, Knights and Pawns.
- Positional gimmicks — Party-wide mechanics that depend on where you stand — e.g. standing inside a blue cylinder during the demo.
- Multi-stage — Elite pieces (Bishop, Rook, Queen, King) are the heavy fights; the Normal pieces (Knights, Pawns) are the board adds.
Rewards — the weekly Star Fragment faucet
The raid is the new weekly Star Fragment source on top of the existing ones.
What you get
- Star Fragments — Roughly 500 Star Fragments per clear, twice a week — about 1,000 Star Fragments weekly.
- Conqueror's Path (Raid Missions) — The raid mission track pays Hero Pick Up draw tickets, regular Hero draw tickets, engraving seals and key bundles.
Team & gear — the burst-accessory payoff
The raid was shown alongside the 1.5 burst-accessory set and Merlin's kit, and the two are a natural fit.
What the demo highlighted
- 5-piece burst accessory set — The burst accessory set shown enables a roughly 1,000 Tag-gauge spam loop.
- Merlin synergy — That Tag-gauge loop is a natural fit for Merlin's Tag-switch hits, which reached around 1.5M in the demo.
- Built for a party — Positional gimmicks and destructible pieces reward a coordinated group over a lone hyper-carry.
The dungeons that became raids
Taranis's Sanctuary is the first of a planned shift: three existing dungeons close in 1.5 and are set to return reworked into this raid format.
What changed
- Three dungeons close — Deep Spider Nest, Ferzen Mines and The Capital of the Dead temporarily close for renewal.
- They return as raids — The closed dungeons are not gone — they will come back reworked into the raid format, like Taranis's Sanctuary.
- Capital of the Dead in the meantime — While closed, The Capital of the Dead becomes elite-monster farming content with adjusted difficulty and rewards.
- Rewards fold into Boss Challenge — Old dungeon rewards (accessories, Star Guardian engraved materials, boss armor sets) are added on top of existing Boss Challenge drops — one clear now pays out both.
Where the boss data comes from
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.