New content added to the catalog
The patch added 8 brand-new entries to the codex on top of Daisy herself, plus the database grew by +198 monster stat entries (23,562 → 23,760), +5 codex recipes and +2 gear pieces.
New entries
- Daisy — New SSR Hero — joins the roster as the first post-launch character.
- Small Explorer — SSR BindArmor (Daisy-exclusive set piece).
- Spirit of Exploration — SSR BindArmor (Daisy-exclusive set piece).
- Gluttonous Soul Sword and Shield — New weapon entry tied to Daisy.
- Small Explorer — Costume.
- Autumn Scent — Costume — Daisy's signature exclusive skin.
- Spirit of Exploration — Costume.
- Key of Time — Weapon Costume — Daisy-exclusive.
Database growth
- Codex Entries — 1,500 → 1,508 (+8).
- Codex Recipes — 841 → 846 (+5).
- Gear Pieces — 205 → 207 (+2). Gear Recipes 66 → 68 (+2).
- General Recipes — 580 → 583 (+3).
- Monster Stat Entries — 23,562 → 23,760 (+198) — driven mainly by the new Abyss tiers.
- Outfit Effects — 76 → 80 (+4). Weapon Effects 51 → 52 (+1).
- Stable — Characters (26), Items (630), Monsters (189), Monster Skills (187), Pets (61), Weapons (199), Playable Content (13), Gear Sets (13) — no count changes.
Monster stat rebalances — 19 monsters
The most dramatic part of the update. World bosses were nerfed by up to ‑87% HP, while several early-zone enemies received eye-watering buffs in the +800% range to give them real combat presence at the new world levels.
World bosses — heavy nerfs
- Red Demon — HP 757,552 → 95,747 (‑87%). ATK 10,027 → 1,547. DEF 3,270 → 555.
- Gray Demon — HP 631,293 → 105,853 (‑83%). ATK 10,555 → 2,050. DEF 3,442 → 719.
- Mutated Orlian Priest — HP 78,912 → 52,693 (‑33%). ATK 3,519 → 2,387.
Werewolf and animal-tier mobs — extreme buffs
- Werewolf Archer — HP 906 → 8,811 (+873%). ATK 165 → 627.
- Werewolf Warrior — HP 1,133 → 11,014 (+872%).
- Werewolf Shaman — HP 1,836 → 17,860 (+873%).
- Forest Hog — HP 980 → 9,525 (+872%).
- Forest Guardian — HP 7,051 → 11,907 (+69%).
Liones / Desert / Forest mobs — moderate +9% to +16% buffs
- Liones Soldier / White Knight — HP 89,235 → 103,801 (+16%).
- Big & Burly Liones Soldier — HP 68,785 → 80,014 (+16%).
- Cruel Barbarian Warrior — HP 71,388 → 83,041 (+16%).
- Desert Bandit Combatant — HP 55,028 → 64,011 (+16%).
- Desert Bandit Captain Qu — HP 148,725 → 173,002 (+16%).
- Forest Deer / Sword Wolf / Mushman / Green Wispy — +9% HP across the board.
Elemental weakness changes — 16 monsters
Sixteen monsters had their weakness profile reworked. Several lost their weakness entirely (Removed), while others gained or swapped elements. If your team was built around hitting a specific weakness, double-check before re-running content.
Weakness removed entirely
- 「Corrupted」 Laruka — Thunder → Removed.
- Draco Shaman — Earth, Holy → Removed.
- Female Monster of the 「Abyss」 — Holy → Removed.
- Male Monster of the 「Abyss」 — Holy → Removed.
- Young Giant Bird — Thunder → Removed.
Weakness swapped or expanded
- Gemstone Golem — Wind → Thunder.
- Life Crystal Golem — Wind → Thunder.
- Giant Golem — Dark, Holy → Fire, Ice.
- Locus Stone Golem — Dark, Holy → Fire, Ice.
- Sandstone Locus Stone Golem — Dark, Holy → Fire, Ice.
- 「Corrupted」 Walker Warrior — Thunder → Thunder, Dark.
- 「Corrupted」 Warden Orgot — Earth, Dark → Earth.
- Howling Servant of the 「Abyss」 — Holy → Dark, Holy.
- Walker Chief Waralga — Thunder → Thunder, Earth.
- Predatory Wild Screamer — Fire, Dark → Wind, Dark.
- Wild Screamer — Fire, Dark → Wind, Dark.
12 animals now drop items
Twelve passive animals that previously had no loot now yield Poultry, Small Meat or Large Meat on kill. Cooking and food-buff farming routes get a real boost.
Poultry sources
- Seagull / Crow / Pigeon / Chicken — Now drop Poultry — basic ingredient for cooking recipes.
Small Meat sources
- Chipmunk / Red Fox / Weasel / Desert Fox / Meerkat / Squirrel / Turtle — Now drop Small Meat — primary cooking ingredient and breakthrough material.
Large Meat source
- Horse — Now drops Large Meat — first farmable overworld source for this material outside of dedicated boss runs.
Drop table overhaul — 95 monsters
95 monsters had their drop tables modified. The majority of changes are removals: most overworld mobs went from 80-row drop tables down to 56 rows, mostly losing the redundant Destruction / Fighting Spirit / Magic Fragment entries that bloated their loot pools.
Pattern — fragment cleanup
- Most affected — 「Corrupted」 Gorra (Fighter / Overseer / Spotter / Thrower), 「Corrupted」 Walker (Shaman / Warrior), Worker Spiders (Agile / Brown / Colorful), Liones Soldiers, Boom Flower, Brave Pirate, Big-horn Bat, Cursed Fairy, Dark Bat, Dawnfall Bison, Dead Forest Golem, etc.
- Typical change — Drop count 80 → 56. Removed: Destruction Fragment, Fighting Spirit Fragment, Magic Fragment + 5 more redundant fragment entries per monster.
- Larger pools — Brown Worker Spider 320 → 224, Ailing Fairy 124 → 100, Corrupted Forest Guardian 124 → 100, Dawnfall Bison 103 → 79.
Gear & weapon drop rate changes
The patch made surgical drop-rate edits across 95 gear pieces and 120 weapons sourced from overworld monsters.
- Gear (95 items) — 664 sources buffed, only 49 nerfed. Most common gear drops increased by ~19% (e.g. 8.1% → 9.7%, 30.4% → 36.2%).
- Weapons (120 items) — 444 sources buffed and 444 nerfed — a major redistribution. Some sub-drops jumped from 1.6% to 58%, others fell from 6.1% to 2.2%. Net result: weapon farming routes need to be re-evaluated, especially if you targeted a specific drop.
Boss & dungeon Mastery EXP nerfs
Mastery EXP rewards from world bosses and most dungeons were cut to 60–75% of their previous value. The change pushes Mastery progression away from the easiest content and aligns it with the new Abyss difficulty's reward floor.
World bosses
- WL 1–3 (Premium Mastery EXP) — 100% → 60%.
- WL 4 (Supreme Mastery EXP) — 100% → 75%.
Dungeons (Premium / Supreme / Special EXP)
- Corrupted Guardian Golem (Easy / Normal–Hard) — 100% → 60%.
- Albion Mutant (Easy / Normal–Hard) — 100% → 60%.
- Draco King Drake (Normal–Hard) — 100% → 60%.
- Corrupted Warden Orgot (Hard / Nightmare–Hell) — 100% → 60% (Hard) and 60–75% (Nightmare–Hell).
- The Capital of the Dead (Hard / Nightmare–Hell) — 100% → 60% (Hard) and 60–75% (Nightmare–Hell).
- Deep Spider Nest (Hard–Hell) — 100% → 60–75%.
- Corrupted Ancient Dragon (Hard–Hell) — 100% → 60–75%.
- Ferzen Mines (Normal–Hard) — 100% → 60%.
Dungeon changes — Abyss tier + reward bumps
Two dungeons received the brand-new Abyss difficulty, and most existing dungeons got a small bump in their reward drop count to compensate for the Mastery EXP nerf.
New Abyss difficulty (BP 61,652, 1–5 players)
- Corrupted Warden Orgot — New Abyss tier.
- The Capital of the Dead — New Abyss tier.
Reward drop bumps
- Corrupted Guardian Golem — 54 → 60 (+6).
- Albion Mutant — 54 → 60 (+6).
- Corrupted Ancient Dragon — 81 → 87 (+6).
- Deep Spider Nest — 81 → 87 (+6).
- Ferzen Mines — 45 → 49 (+4).
- Draco King Drake — 39 → 43 (+4).
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.