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Patch History · April 8, 2026

April 2026 Data Update — Daisy, Monster Rebalances & Drop Overhaul

Daisy19 stat changes16 weakness changes12 new animal drops95+ drop table reworksAbyss difficulty

This guide breaks down the actual game-data delta shipped with the April 8, 2026 update — the catalog-level changes that the official patch notes mention only at a high level. Every figure below is taken straight from the post-patch data dump: monster stats, elemental weaknesses, animal loot tables, dungeon reward counts and the Abyss difficulty rollout.

19Stat rebalances
16Weakness changes
12New animal drops
95+Drop-table reworks

By

Catalog delta

New content added to the catalog

The patch added 8 brand-new entries to the codex on top of Daisy herself, plus the database grew by +198 monster stat entries (23,562 → 23,760), +5 codex recipes and +2 gear pieces.

New entries

  • DaisyNew SSR Hero — joins the roster as the first post-launch character.
  • Small ExplorerSSR BindArmor (Daisy-exclusive set piece).
  • Spirit of ExplorationSSR BindArmor (Daisy-exclusive set piece).
  • Gluttonous Soul Sword and ShieldNew weapon entry tied to Daisy.
  • Small ExplorerCostume.
  • Autumn ScentCostume — Daisy's signature exclusive skin.
  • Spirit of ExplorationCostume.
  • Key of TimeWeapon Costume — Daisy-exclusive.

Database growth

  • Codex Entries1,500 → 1,508 (+8).
  • Codex Recipes841 → 846 (+5).
  • Gear Pieces205 → 207 (+2). Gear Recipes 66 → 68 (+2).
  • General Recipes580 → 583 (+3).
  • Monster Stat Entries23,562 → 23,760 (+198) — driven mainly by the new Abyss tiers.
  • Outfit Effects76 → 80 (+4). Weapon Effects 51 → 52 (+1).
  • StableCharacters (26), Items (630), Monsters (189), Monster Skills (187), Pets (61), Weapons (199), Playable Content (13), Gear Sets (13) — no count changes.
Combat balance

Monster stat rebalances — 19 monsters

The most dramatic part of the update. World bosses were nerfed by up to ‑87% HP, while several early-zone enemies received eye-watering buffs in the +800% range to give them real combat presence at the new world levels.

World bosses — heavy nerfs

  • Red DemonHP 757,552 → 95,747 (‑87%). ATK 10,027 → 1,547. DEF 3,270 → 555.
  • Gray DemonHP 631,293 → 105,853 (‑83%). ATK 10,555 → 2,050. DEF 3,442 → 719.
  • Mutated Orlian PriestHP 78,912 → 52,693 (‑33%). ATK 3,519 → 2,387.

Werewolf and animal-tier mobs — extreme buffs

  • Werewolf ArcherHP 906 → 8,811 (+873%). ATK 165 → 627.
  • Werewolf WarriorHP 1,133 → 11,014 (+872%).
  • Werewolf ShamanHP 1,836 → 17,860 (+873%).
  • Forest HogHP 980 → 9,525 (+872%).
  • Forest GuardianHP 7,051 → 11,907 (+69%).

Liones / Desert / Forest mobs — moderate +9% to +16% buffs

  • Liones Soldier / White KnightHP 89,235 → 103,801 (+16%).
  • Big & Burly Liones SoldierHP 68,785 → 80,014 (+16%).
  • Cruel Barbarian WarriorHP 71,388 → 83,041 (+16%).
  • Desert Bandit CombatantHP 55,028 → 64,011 (+16%).
  • Desert Bandit Captain QuHP 148,725 → 173,002 (+16%).
  • Forest Deer / Sword Wolf / Mushman / Green Wispy+9% HP across the board.
Element coverage

Elemental weakness changes — 16 monsters

Sixteen monsters had their weakness profile reworked. Several lost their weakness entirely (Removed), while others gained or swapped elements. If your team was built around hitting a specific weakness, double-check before re-running content.

Weakness removed entirely

  • 「Corrupted」 LarukaThunder → Removed.
  • Draco ShamanEarth, Holy → Removed.
  • Female Monster of the 「Abyss」Holy → Removed.
  • Male Monster of the 「Abyss」Holy → Removed.
  • Young Giant BirdThunder → Removed.

Weakness swapped or expanded

  • Gemstone GolemWind → Thunder.
  • Life Crystal GolemWind → Thunder.
  • Giant GolemDark, Holy → Fire, Ice.
  • Locus Stone GolemDark, Holy → Fire, Ice.
  • Sandstone Locus Stone GolemDark, Holy → Fire, Ice.
  • 「Corrupted」 Walker WarriorThunder → Thunder, Dark.
  • 「Corrupted」 Warden OrgotEarth, Dark → Earth.
  • Howling Servant of the 「Abyss」Holy → Dark, Holy.
  • Walker Chief WaralgaThunder → Thunder, Earth.
  • Predatory Wild ScreamerFire, Dark → Wind, Dark.
  • Wild ScreamerFire, Dark → Wind, Dark.
Gathering

12 animals now drop items

Twelve passive animals that previously had no loot now yield Poultry, Small Meat or Large Meat on kill. Cooking and food-buff farming routes get a real boost.

Poultry sources

  • Seagull / Crow / Pigeon / ChickenNow drop Poultry — basic ingredient for cooking recipes.

Small Meat sources

  • Chipmunk / Red Fox / Weasel / Desert Fox / Meerkat / Squirrel / TurtleNow drop Small Meat — primary cooking ingredient and breakthrough material.

Large Meat source

  • HorseNow drops Large Meat — first farmable overworld source for this material outside of dedicated boss runs.
Loot rework

Drop table overhaul — 95 monsters

95 monsters had their drop tables modified. The majority of changes are removals: most overworld mobs went from 80-row drop tables down to 56 rows, mostly losing the redundant Destruction / Fighting Spirit / Magic Fragment entries that bloated their loot pools.

Pattern — fragment cleanup

  • Most affected「Corrupted」 Gorra (Fighter / Overseer / Spotter / Thrower), 「Corrupted」 Walker (Shaman / Warrior), Worker Spiders (Agile / Brown / Colorful), Liones Soldiers, Boom Flower, Brave Pirate, Big-horn Bat, Cursed Fairy, Dark Bat, Dawnfall Bison, Dead Forest Golem, etc.
  • Typical changeDrop count 80 → 56. Removed: Destruction Fragment, Fighting Spirit Fragment, Magic Fragment + 5 more redundant fragment entries per monster.
  • Larger poolsBrown Worker Spider 320 → 224, Ailing Fairy 124 → 100, Corrupted Forest Guardian 124 → 100, Dawnfall Bison 103 → 79.
Loot economy

Gear & weapon drop rate changes

The patch made surgical drop-rate edits across 95 gear pieces and 120 weapons sourced from overworld monsters.

  • Gear (95 items)664 sources buffed, only 49 nerfed. Most common gear drops increased by ~19% (e.g. 8.1% → 9.7%, 30.4% → 36.2%).
  • Weapons (120 items)444 sources buffed and 444 nerfed — a major redistribution. Some sub-drops jumped from 1.6% to 58%, others fell from 6.1% to 2.2%. Net result: weapon farming routes need to be re-evaluated, especially if you targeted a specific drop.
Mastery economy

Boss & dungeon Mastery EXP nerfs

Mastery EXP rewards from world bosses and most dungeons were cut to 60–75% of their previous value. The change pushes Mastery progression away from the easiest content and aligns it with the new Abyss difficulty's reward floor.

World bosses

  • WL 1–3 (Premium Mastery EXP)100% → 60%.
  • WL 4 (Supreme Mastery EXP)100% → 75%.

Dungeons (Premium / Supreme / Special EXP)

  • Corrupted Guardian Golem (Easy / Normal–Hard)100% → 60%.
  • Albion Mutant (Easy / Normal–Hard)100% → 60%.
  • Draco King Drake (Normal–Hard)100% → 60%.
  • Corrupted Warden Orgot (Hard / Nightmare–Hell)100% → 60% (Hard) and 60–75% (Nightmare–Hell).
  • The Capital of the Dead (Hard / Nightmare–Hell)100% → 60% (Hard) and 60–75% (Nightmare–Hell).
  • Deep Spider Nest (Hard–Hell)100% → 60–75%.
  • Corrupted Ancient Dragon (Hard–Hell)100% → 60–75%.
  • Ferzen Mines (Normal–Hard)100% → 60%.
Endgame

Dungeon changes — Abyss tier + reward bumps

Two dungeons received the brand-new Abyss difficulty, and most existing dungeons got a small bump in their reward drop count to compensate for the Mastery EXP nerf.

New Abyss difficulty (BP 61,652, 1–5 players)

  • Corrupted Warden OrgotNew Abyss tier.
  • The Capital of the DeadNew Abyss tier.

Reward drop bumps

  • Corrupted Guardian Golem54 → 60 (+6).
  • Albion Mutant54 → 60 (+6).
  • Corrupted Ancient Dragon81 → 87 (+6).
  • Deep Spider Nest81 → 87 (+6).
  • Ferzen Mines45 → 49 (+4).
  • Draco King Drake39 → 43 (+4).

Sources

Patch information is sourced from Netmarble's official announcements for 7DS: Origin.