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EarthEarth / Thunder / Wind · Fairy

Daisy

SSRAll patches

A Fairy transposed from the distant past. She is said to have created a mysterious artifact while conducting research with explorers of various races. By what seems like fate, or mere chance, she crosses paths with Tristan and the gang and becomes caught up in a turmoil that shakes all of Britannia.

ShieldShieldBookBookWandWand

Artisan's TouchReduce Ingot craft components required and unlock a 4th craft slot (Effect activates upon obtaining the hero)

Field

World passive

Artisan's Touch

Reduce Ingot craft components required and unlock a 4th craft slot (Effect activates upon obtaining the hero)

Kit

Skills

Tier list →

Daisy fights with 3 weapons — each one swaps the whole skill set, element and role. Pick a weapon to see its kit.

Secret Fairy Technique: Wild Swings

Normal Attack

Secret Fairy Technique: Wild Swings

Range

700

Inflicts damage equal to 156% of Attack.
Block It, Domby

Special Attack

Block It, Domby

Cooldown

12s

Magic Cost

44

Range

1000

Decreases damage taken by 90% and gains Energy Charge for 20 sec when hit while the stance is maintained.Maintaining the stance for 3 sec grants the hero 5 stack(s) of Energy Charge, and the Magic Gauge is restored by 500 for 20 sec .[Daisy and Domby]Inflicts damage equal to 98% / 270% of Attack and gains 2 / 4 stack(s) of Energy Charge for 20 sec based on the charge level.Consumes 100 Magic Gauge every 0.4 sec to increase damage by 10% while the stance is maintained.※ Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)
Help Me, Domby

Normal Skill

Help Me, Domby

Cooldown

15s

Magic Cost

103

Range

1000

Activates [Daisy and Domby].[Daisy and Domby]Inflicts damage equal to 253% of Attack, then [Daisy and Domby] is removed.
Here Comes Daisy

Tag Skill

Here Comes Daisy

Magic Cost

225

Range

1000

Inflicts damage equal to 160% of Attack.
Go Away

Ultimate Attack

Go Away

Cooldown

10s

Range

1000

Inflicts damage equal to 319% of Attack, inflicts Fairy of the Earth on the enemy for 20 sec, then gains 5 Energy Charge stack(s) for 20 sec.[Daisy and Domby]Inflicts damage equal to 150% of Attack. When Energy Charge is at its stack maximum, each hit on the enemy with Earth Burst activated additionally inflicts damage equal to 75% of Attack, then Energy Charge is removed.Each hit consumes 100 from the Magic Gauge to increase damage by 10%.※ Fairy of the Earth: Increases damage taken from the caster by 30%.※ Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)
My Friend Domby

Passive

My Friend Domby

Increases the hero's Magic Charging Efficiency by 50%.[Daisy and Domby]Becomes immune to Reactions. Gains Energy Charge for 20 sec by consuming 50 from the Magic Gauge every 0.5 sec.※ Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)
Per weapon

Potentials

Each weapon has its own 10 potential tiers — stat bonuses and skill upgrades. Pick a weapon, then a tier.

Tier 5

Daisy's Potential Point

When fully charged while [Daisy and Domby] is active, Special Attack power is amplified by 100% and additionally grants the hero 5 Energy Charge stack(s).

Attack

+15%

Defense

+12%

HP

+5%

First Skill

Block It, Domby

Decreases damage taken by 90% and gains Energy Charge for 20 sec when hit while the stance is maintained. Maintaining the stance for 3 sec grants the hero 5 stack(s) of Energy Charge, and the Magic Gauge is restored by 500 for 20 sec . [Daisy and Domby] Inflicts damage equal to 98% / 270% of Attack and gains 2 / 4 stack(s) of Energy Charge for 20 sec based on the charge level. Consumes 100 Magic Gauge every 0.4 sec to increase damage by 10% while the stance is maintained. ※ Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)

About Daisy — full skills, stats & data reference
About this page — full reference & FAQ